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黒値辜 ♥ 砂糖 { kuroneko satou } ([personal profile] stubbornhope) wrote2020-07-22 12:50 pm

trains the games

Application @ [community profile] voidtreckerexpress




Player Information



Name: Berri
Age: 29
Contact details: [plurk.com profile] taiyakinonakuOther characters:
N/A

Character Information



Name: Satou Kuroneko
Canon: Original Character
Canon Point: "Miracle of Love" (Age 16)
OU/AU/CRAU/OC: CRAU (Age 17) @ [community profile] genessia
Age: 17

World Information:
Satou's canon is a modern fantasy, where magic is existent but secret. The ability to use magic is genetic, and requires two particular genes to use effectively: "Magic Capacity," and "Empathy." Magic Capacity, or MC, refers to how much magical power a person can hold in their body at once: It may be only a spark, or a huge explosion. Empathy is the ability to create and use magic power.
Unfortunately, the "Empathy" gene is recessive. This results in pureblooded magic users being less common in the 21st Century. While many humans still have a capacity for magic, very few can use it naturally.

As you may suspect from the word choice, magic in this world comes from emotions. Emotions can be converted into magic power if they are recognized and understood: Hence, the term "Empathy" describing the process of isolating an emotion and turning it into magic. The magical energy that these magic users create can be used to do just about anything, so long as there is enough emotional drive to back it.

The magic gene can be traced back for hundreds of years. It is believed that all humans have "Magic Capacity," but that not all humans have "Empathy." This has created the illusion of magic being rare, and those with magical powers were respected in ancient times. As time went on, society could prosper entirely because of magic users: They could turn emotions into magical miracles, so moved human civilization forward with their determination and pride. As a result, the world Satou comes from is slightly more technologically advanced than "our world." There was no longer a reason to try one hundred times to create a light bulb-- It could be invented instantly with magic.

However, this world was not entirely peaceful in its changes.

Over time, magic capacity increased... But the number of people who could use magic, the empathy trait, declined. At the same time, religion was taking root in society, and most religious preached against magic. They persecuted magic users and tried to keep them in line with laws to restrict their magic. Humans were also inventing more and more dangerous weapons. Even when magic became stronger, it was nothing in the face of a well aimed bullet. There were also known ways to nullify magic and empathy, rendering magic users useless. They had plenty of reason to fear normal humans, who also felt they had reasons to fear magic.

This all came to an ugly hunt with witch hunts. "Witch Hunters" first started their work separate from the church, but began confusing their religious faith and personal fears. At that crossroads was the notion that they ought to eliminate magic from the world. They would hunt and kill female magic users, to prevent them from spreading the magic seed in the next generation. They feared a day when the growing capacity for magic reached God-like levels.

Magical families were naturally terrified. Many of them went into hiding and stopped openly using their magic. They wouldn't even tell their children about it, hoping to protect them from their own powers. It was as the hunting became more common that the secret magical communities began forming: Families that looked out for each other, communicating in coded writing and with "magic titles." This created a small comfort, but widened the divide between those with magic and those without.
Those that did not go into hiding often lashed out, becoming the "demonic witches" that the churches claimed they were. As both sides pushed each other more and more, their clashes became more and more deadly. Until finally, both sides were guilty of bloodshed and horrors that were beyond reason.

In this chaos, two young witches stepped forward. Benita and Felicity were regarded as some of the most powerful witches of their time, and they were feared even by Witch Hunters. The two girls proposed a truce with the Witch Hunters: Because Witch Hunters were worried about magic capacity, the girls would find a way to limit it. In exchange for that limit, the Hunters would back down.

Both sides agreed. The girls created what is still called "The Magic Price Curse." This was a voluntary curse placed on a magic user's MC gene. If they filled their magical capacity beyond the "legal limit," they would pay a price. They price was "the thing most dear to them," and it changed depending on the person who had activated it. In exchange for taking this curse, magic users came under the protection of the MASQ/uerade, a magical government that worked with Witch Hunters to maintain order.

It's worth noting briefly that those who did not take the curse became known as "Golden Mages," relics of the "Golden Age of Magic," but they were few in number. Over 80% of the magical populate opted in to the protection. The magical community fell into secrecy, but they were no longer hunted.

For many decades, this deal worked wonderfully. But as the years went on, Witch Hunters became uncomfortable again. They went back on their deal and decided to hunt the weakened magic users down. Now cursed, the magical community couldn't fight back at full force. They were slaughtered in the thousands.

Amidst this, Benita and Felicity had a fight. Felicity wanted to nullify the curse and fight off the Witch Hunters, but Benita refused. She believed that they had to keep the curse in place, because she didn't trust the magical community not to lash out with even worse levels of murder.

They could not, and did not, reach an agreement. Benita cast a spell to seal her friend away, locking Felicity outside the flow of time. Felicity could no longer affect the world, but she could watch it like a sad movie. Benita then strengthened the MASQ and broke away from the Hunters. She sent her military-isc magical force out to protect the innocents, accepting that they would pay magical prices for their service. The fighting ended with magic users disappearing into the shadows again, more terrified than ever.

For the next fifty-some years, until the 21st century, the magical community existed secretly. They do not have any sort of "magical school," because they do not want to draw attention to themselves. Modern weaponry is now severely overpowered compared to the average magic user. Parents rarely tell their children about their magic until they're adults, and the adults who do know about their powers all report to the MASQ. Adult magic users are given a "Magic Title," which is their codename in the magical community. Having a title also means you've been recognized as a responsible member of magical society.

The MASQ is still well and functioning. Modern technology has led to the invention of "magic devices:" Magic wands, and other containers, that channel magic in the place of magic capacity or empathy. These act as training wheels for new magicians as they adjust to the legal limit, but also substitute a missing gene if someone only has one. The MASQ trains magic users to practice safely. They also act as a Law Enforcement agency, with branches in most every city. MASQ agents hunt magical criminals and bring them to justice. They also clear magic prices from mistakeningly priced magic users, provided they've earned their Magic Title, often in exchange for community service.

Finally, the MASQ is responsible for a yearly event that brings the magical community together: The Young Title Competition. Traditionally, Titling tests are only held for magic users eighteen and above. For all the younger users who learn early, there's the Title Competition. The selected children are gifted to the point that their service to the magical community is invaluable, and this competition is their chance to prove that.
They travel the world completing good deeds with magic, and are awarded an early title in exchange. During this time, the entire magical community bands together to help them with travel, housing, and support. It's a time when everyone celebrates the good magic can do and remembers the strength of their secret community.


Personal History:
Backstory:
Satou's personal backstory begins with her mother, Hori Fletcher. Hori was alive during World War II, which she survived while her daughter and husband did not. Devastated beyond measure, the young witch vowed to find a way to revive the family who had been so cruelly taken from her.

However, Hori ran into a number of complications. The largest being the price of her magic: To revive her all important family would surely cost her more than she could pay. She needed a third party to perform the revival. That revival would also require an intense amount of magic power, far beyond the average magic capacity of the time.
The magic used in her small experiments was also costing Hori what really mattered to her the most: Her capacity to move on. Hori stopped aging, as if she were locked in that painful moment forever. This caught the attention of the MASQ's leader, Benita, who recognized the danger of an immortal witch. She approached Hori as a friend and tried to counsel her into moving on emotionally. The two became very close, but Benita never fully succeeded in helping Hori let go of her wish.

Hori also caught the attention of Felicity. Both of them were, in different ways, thrown out of the flow of time. This normally meant no one could see Felicity, but it resulted in Hori being able to see and hear the banished co-founder. Felicity's intentions were far less noble than Benita's. When she heard Hori needed a third party for her spell, Felicity approached her and offered to help. Felicity also needed another magic user with extreme magic capacity to release her from banishment. She and Hori struck a deal: Felicity would teach her how to "create" this ideal witch and Hori would make that person happen, then they would race to see who used their magical piggybank first.

The Birth of "Samantha"



Felicity's grand plan? A daughter. One whose birth Felicity and Hori would manipulate, to make her strongest the witch of their era... and then raise her to fulfill their wish. This perfect witch would be Samantha Kuroneko, aka Satou. She was born to Hori and her new high capacity husband, Yosuke Kuroneko, whom she had courted specifically for his magic.

Samantha grew up oblivious to her magical powers. She was, however, exposed to the fictional concept of magic. Sammy read a number of stories that featured magical protagonists, often with the themes of being "Good Girls" who made sacrifices for others. She was also raised to be very kind and empathetic, taught to value good will to others over her own selfishness.

She attended school in America, where her parents had met while studying. Samantha was decently popular in school due to her doormat personality. When she was seven years old, Samantha met her best friend Mikale Reed. The pair of them were inseparable during their childhood, and made a plot important promise to always be together. Then broke said promise quite quickly, as the story briefly returns to Tragic Mom:

Because over the years, Hori realized she loved her new family. In marrying Yosuke and having Samantha, she'd succeeded in a different kind of "revival." Hori came clean to Yosuke about her initial plan and involvement with Felicity: She feared that Felicity would one day use Samantha for her plans, and hurt her precious daughter in the process. So Yosuke arranged for the family to move back to Japan and take care of his parents. One day, ten year old Samantha came home from school to packed bags and the sudden announcement that they had to move. And she could not tell anyone, even to say good-bye.

Hori and Yosuke were terrified of Felicity, and for good reason. Back home, they changed Samantha's name to "Satou" and forbid her from speaking of her old life. This was very hard on now-Satou, but she had been raised to be "good" from the start. The last issue that the parents had to deal with was Satou's high magic capacity: They feared that Felicity could track her through the magic she held. So they created a magical familiar and linked her to Satou, so their daughter's extra magic would go somewhere rather than collect inside of her.

This magical familiar took the form of a little sister. Satou was told that "Sakura" had been adopted as her little sister, and they had moved to Japan to be with Sakura and her grandparents. This rubbed young Satou the wrong way. She struggled through Japanese school and felt like an embarrassment, while Sakura excelled at everything that she did. Satou put on a front of being "the best sister ever" in order to earn some form of praise from her parents, but she longed for a different kind of praise. She wanted something, anything, that she could be better than Sakura at.

Budding Magical Girls



One day, that "something" found her. Though Hori and Yosuke had done all they could to hide Satou, she was still found. Felicity had used the strong, emotional bond between Mikale and Samantha to trace her new location. Felicity found the sisters and manipulated fate so that they discovered magic.

Magic was that "something" for eleven year old Satou. She was a natural where Sakura was very clumsy. She did not realize that her mother had raised her from day one to be a gifted witch. She also didn't realize that Sakura was clumsy because familiars weren't meant to wield their own magic. All Satou cared about was how she was finally good at something. The girls had no formal tutor, but learned about their powers through a book Felicity had dumped on their path. They also had magic staffs that had been crafted by one of Felicity's third parties.

For the next few months, the two girls got their noses in all sorts of magical mischief. What started as little acts of kindness bloomed into crossing paths with magical criminals and fighting bad guys. Satou excelled all of the way through, never knowing there was a magical community. The two sisters thought it was just them against only evil magicians, and their only allies were each other.

12 Years Old + TRAGIC BACKSTORY



It wasn't until Satou was twelve years old that she learned of the magical community, under unfortunate circumstances. Which require briefly taking a step back into the unknowns of her life:

Felicity was not the only one with a strong interest in Satou. Benita had learned of Satou's birth, her purpose, and the fact she was a threat to the MASQ. If Satou was used by Felicity, Benita knew that the Magic Price Curse would be threatened again. She had to get rid of her, or at least prevent her from becoming too powerful.

So when Satou began learning magic, Benita decided that she had to act. Felicity was manipulating magical criminals to cross paths with the girls, and push them to become stronger. At the same time, Benita sent her own hired hands to guard the sisters and keep them from trouble.

One of those hired hands was Samantha's childhood friend, Mikale. His family life had fallen apart after she left, and he had been adopted into Benita's magical family. He loved his new sister dearly and wanted to help her, so volunteered to keep an eye on a little girl that Benita was worried about. In exchange, Benita was ironically giving him the resources that he needed to find his missing best friend... Something that was impossible, due to the price of Mikale's magic: Finding Samantha meant everything to him, so his magic prevented him from ever being able to recognize her.

All of this leads into the incident that exposed Satou and Sakura to the magical community:

Felicity pushed an especially powerful criminal to cross paths with the girls. In the fight, Sakura was temporarily destroyed and Satou was nearly murdered. Seeing he couldn't save them alone, Mikale rushed to Satou's magical parents for help. They were both shocked to learn that their daughters were secretly practicing magic, but rushed to Satou's aid. The scene they found was dire: Satou was bleeding to death from a grotesque neck wound.

This was all according to Felicity's plans. Without Sakura to channel magic into, Satou's magical capacity was rapidly filling. In her panic, the little witch was creating alarming amounts of magic to heal herself. Felicity was about to use Satou to break her seal. Yosuke and Hori both saw this, but neither of them knew of a way to heal such a horrible injury. At least, not without paying a massive price in exchange.

So Yosuke paid the price. He rushed to his dying daughter and healed Satou's wounds, effectively exchanging his life for hers. Hori recreated Sakura, using an exceptional amount of magic herself as she revived their second daughter. But Hori's price was not her life. She lost the thing that mattered the most to her at that time: Her love for her family.

Yosuke died. Hori lost her mind, and was left with nothing but absolutely hatred for the daughter who had survived. In all of the chaos, Hori fled the scene and Benita stepped in to help the two girls. She erased their memories of the incident, thinking it was the kindest thing she could do at the time. From that moment on, Benita did not take her chances with Felicity.

The Magic Title Competition



When the sisters woke up, they were in Benita's care. Benita revealed the secret magical society to the girls, and explained away their parents: She told them that the girls had overused their magic and "paid a price," which resulted in their parents forgetting that they existed. This lie was told simply because Benita didn't have the heart to tell them their father was dead and their mother had abandoned them.

The girls believed it. Satou rationalized to herself that she valued a family more than anything, making that the price of her magic. She felt guilty for wrecking Sakura's new family, so vowed to set things straight. Likewise, Sakura thought she was responsible and decided she would repair the damage. To do this, both girls needed two things: They needed to work away their magical debt through community service, and they needed a "magic title" in order to be allowed to do community service.

But they were young. Titling was usually reserved for older teens and adults. It's considered on par with being able to stand trial as an adult. Children cannot have titles, because their crimes are supposed to be forgiven more lightly. The sisters never questioned why their crime of overusing magic could not be forgiven, but assumed it was because they were exceptionally bad.
To get their title early, they had to demonstrate their magical maturity. The sisters were entered into a yearly competition that tested young magic users. Gifted witches were selected and sent around to help the world, while demonstrating to a panel of judges that they were mature and responsible with their magic.

Satou and Sakura were thirteen and twelve when they started the competition. They traveled with another competitor, Ryuu, and essentially did a lot of magical community service... With a specialty in tracking and hunting magical criminals. But Benita wasn't acting on pure motives: She wanted the sisters to be killed in an accident, before Felicity got her hands on them.

Benita thought she was controlling their movements and lives, hoping to keep them safe until Satou's magic capacity was ripe for the taking. But behind the scenes, Felicity was also manipulating their lives. She was forced the girls to cross paths with numerous other magic users and befriend them. These people, Felicity hoped, would protect the sisters from Benita's murderous intentions.

The plan worked. Satou is particular made two friends that fell in love with her: Shugo Yumeno, a golden mage that she rescued, and Touka Takamachi, a fellow competitor. Touka even joined her party and helped the sisters defeat the magical foes that Benita sent them after.

On the side, also noteworthy, was Satou's budding relationship with Mikale. He didn't recognize her, but followed her around protectively none the less. Satou did recognize her best friend and realized that the price of his magic was in their way. So, calmly and patiently, she began befriending the boy that shadowed her around.

Long story short: Sakura and Satou won the competition. Instead of being killed by their targets, the sisters conquered every challenge and impressed every judge. Benita was horrified and realized Felicity was winning. At the rate things were going, Felicity could combine both Sakura and Satou into one magic source and free herself. In order to buy time, Benita needed to at least separate the sisters.

Reset to Zero



On their way to the winner's ceremony, Satou and Sakura were messily separated. Benita leaked their location to Witch Hunters, having explained to them what a threat the girls posed. This was their first time fighting elite Witch Hunters, who had guns and could nullify their magic. Satou decided to defend her sister and give Sakura a chance to escape, promising to catch up later.

As Touka took Sakura and Ryuu to flee, Satou (the more offensive magic user,) tried to fight off the Witch Hunters alone. Her magic was nullified and she was nearly killed (just as planned,) until Mikale stepped in (not planned.) Benita was outraged to see her little brother helping the enemy, but Felicity had been purposefully pushing the relationship just for this reason. Against Felicity's desires, Satou had an OP moment where she broke the magic nullification by drawing from not on her own emotions, but the emotional bonds she shared with everyone that she loved. She could not create new magic in that moment, so instead tapped into the magic she had been storing due to her high magic capacity.

All on her own, Satou defeated the Witch Hunters. In the process, she used a lot of her magic capacity. She was also priced for using so much magic. Satou had thought that the price of her magic was her family being able to remember her. She had thought things would be fine if she went over limited, because Hori and Yosuke had already forgotten her. She planned to go to Benita and earn back her family.

But the price of Satou's magic was much more selfish. What she loved more than anything was herself and being loved. So the price she paid was acknowledgment. "Satou Kuroneko" was wiped from existence. All record of her birth, her school days, the memories of her helping people, of her magical achievements--- Everything vanished. Even people forgot her, and could not acknowledge her.

She was devastated. Through gossip, Satou heard that Sakura had received her magic title: The Witch of Virtues. Touka, too, had become The Peach Blossom Witch, and was remembered as Sakura's partner. But no one remembered Satou.

Separate Stories (15 years old)



There were some silver linings. Benita was strong enough to resist Satou's curse and remembered her. So did Felicity. Since Sakura was linked to Satou as her familiar, she also remembered her sister. And those that had fallen in love with her remembered her through The Power of Love, strength of their bond.

Benita didn't want the sisters to know this. To Satou's confused friends, she explained that Satou had been killed in the battle. To Satou, she explained that no one remembered her and that reaching out to break the curse could hurt them.

Satou was given a title. No one could remember or acknowledge "Satou Kuroneko," but they could remember "The Witch of Sins." Benita pretended to help, saying she could give Satou jobs and slowly wipe her price away. The jobs she gave were exceptionally dangerous, and intended to kill her.

Now without anyone to support her, Satou had to relearn her magic as a solo fighter. She was put in scenarios where it was kill or be killed. Even then, Satou did a remarkable job of preserving her ideals: She chose diplomacy over murder, and reached out to save her enemies whenever possible. Though she sometimes had to hurt-- even kill,-- them to save herself and others, Satou resolved not to truly become "The Witch of Sins" like her title pressured her to being.

Her life was still difficult. At this point, Satou does not have a home or roof over her head. She struggles day by day, as it's difficult to earn money or have consistent housing when people can't acknowledge your existence. She relies heavily on her few friends-- Benita and Mikale,-- to get by... But Benita is secretly trying to make her life harder, while Mikale is defying orders in assisting her.

She does her best regardless, but understands that she would be dead without the "love" of Benita and Mikale.

The Miracle of Love (15-16 years old)


Then, her life took a change for the better. One of Satou's jobs sent her to a little town called Willowing, which she had visited years prior during the Title Competition. It was where Satou had met and rescued a boy named Shugo Yumeno. And it was there, three years later, that she met him again. When Satou saw him and his sister Usagi on the streets, she knew them right away. And she sadly accepted that they likely did not know them, due to the price of her magic.

But Shugo did know her. Because not only was he a naturally powerful Golden Mage, able to resist Satou's cursed genes, but he had had a huge crush on her since they met three years ago. Love won out and Shugo remembered her. While Satou was tracking her target in Willowing, she would frequently visit Shugo and hang out with him. As long as someone knew her, Satou would take full advantage of their company. Eventually, she captured her target and realized that she had to leave Willowing.

Shugo refused to let her leave; He could see how lonely she was and didn't want for Satou to go back to being alone. He took Satou back to his house, where his Golden Mage mother Charlotta also remembered Satou. When she heard the situation (that society had forgotten Satou and left her homeless,) Charlotta immediately cleared out a spare bedroom for Satou to stay in. When Satou brought up her need to repay her debt, Charlotta and her wife Yui contacted Benita.

Benita could not deny the offer for Satou to stay with them; To do so would mean admitting that she was purposefully trying to get Satou killed. So she accepted that Satou should stay with the Yumeno couple. "Isn't this lucky?" She had said... But in reality, Benita was furious. She decided that she needed to get rid of the Yumenos somehow, before they saved Satou for good.

This is Satou's current canon point. She lives with the Yumeno family in their attic, which has been cleared out and beautified to suit a young girl's needs. Society has still forgotten Satou. Usagi and Yui don't remember her from three years ago, but are forming new memories with her. And bit by bit, Satou is benefiting from Shugo and Charlotta's positive attention. She 'earns' her keep by training Usagi and Shugo in magic, but the whole arrangement is honestly a free deal. Satou is beginning to feel safe and loved again.

Willowing City is therefore her "hometown," for the purposes of this application. It is a town in America (Yui being a Japanese immigrant and the kids being named for Yui's proud heritage.) Willowing City has a lot of magical activity these days, because Benita is funneling criminals there in order to kill Satou. Benita's doing great mentally, she's definitely not on the verge of a villainous breakdown. The aesthetic is pretty European, with a lot of relaxing parks and walkways.


Personality:
Like most characters in her canon, Satou's character arc is driven by how she relates to her own emotions. In her case, she is held back by the fact that she cannot accept her own feelings. She is a lonely girl who has an idea of who she wants to be, but does not understand how to become that person. Satou is also sixteen years old, and going through more than a normal sixteen year old girl should.

To start, it helps to understand who Satou wishes she was: "A Magical Girl." Since an early age, Satou has been influenced by magical girl stories. Her mother taught Satou to be selfless, kind, and to believe in things like "the power of love and friendship!" These are essential building blocks for a strong witch, hence Hori's initial decision to feed her daughter this specific media.
As a result, Satou believes that the ideal person is an optimistic and cheerful person. The media she consumed taught her that a "good girl" is pure, selfless, and kind to everyone. But moreso than that, Satou saw these types of characters were loved by their (fictional) friends and family. This became her baseline for what a person needed to be in order to be loved. And therefore, the baseline for who Satou thought that she had to be in order to earn love.

To achieve this, Satou will often over-amplify these traits in herself. At first glance, she is bubbly, smiling, and kind of dumb. Satou plays up Yamato Nadeshiko qualities when she can, such as being polite and refined. She imagines her magic as pink and sparkly, gives herself a heart shaped wand, wears frilly dresses, and moves with girly body language, all in an attempt to sell herself as a cute magical girl stereotype. All because she thinks people like it, and it has worked.

This is important: Satou over-amplifies these traits in her canon, because they win her love. Satou will amplify or repress parts of her personality in order to earn love. Her cutesy personality will drop if it isn't winning her love. With Mikale, for example, Satou is much darker and rougher: Because he accepts and loves that in her, so being honest is an effective strategy. With Sakura, Satou drops the ditziness and plays the role of "responsible big sister," because that is the quality Sakura openly admired. However, she won't drop the act until she knows what the other party wants from her and has decided that she wants them to like her.

As it's probably clear by now, being loved is Satou's primary driving factor. To be more specific, she wants "to be wanted." When Satou doesn't want someone to like her, she tries to make them want her. It leads to her being quite prideful, petty, and an overachiever. She strives to be first in everything, and is most motivated in the context of a competition.

Pride isn't her only sin. Satou is overly aware of her sins, perhaps to the point that she makes a bigger deal out of them than necessary. Benita's decision to title Satou as "Witch of Sins" is a way of controlling her magic: She purposefully made Satou more aware of the things she hates about herself, so that Satou would be more desperate to hide them. In her world, this means that Satou is not able to create her maximum potential for magic. She is running from her own emotions, because she is ashamed of them.

Some of the sins that Satou makes a big deal out of include:

Greed: Satou wants. Of course she does. She has lost her parents, her sister, her friends, no longer has a roof over her head, struggles to be fed... Satou wants a lot. But because she's called "Witch of Sins," Satou is terrified of wanting "too much." She doesn't let herself indulge in wanting sweet desserts, in liking cute lolita dresses, or even wanting human things like company. In fact, Satou will purposefully deny her interest in these things. An example of this being how her dresses become much more plain after she's given her title, whereas before she was obsessed with high fashion. The way she tries to avoid greed is unhealthy, but she's so desperate for that "purity" image that she goes to these unhealthy lengths.

Wrath: Satou is angry. Again: Of course she is. Everything has been taken from her. She's homeless, lonely, sad, and she wants to blame something. She wants to lash out, and cry, and scream, and yell. But as much as possible, Satou restrains these desires. Because again: Anger is a sin, and she doesn't want to be The Witch of Sins. Satou puts on a smile and forgives endlessly, even when she shouldn't be expected to. A fun fact worth mentioning is that because she has her anger pent up so tightly, Satou becomes very dangerous when it's unleashed. It's a huge source of magic for her and leads to violent outbursts that she can't always control properly.

Envy: Satou compares herself to others, constantly. She wants to be the best, so has to size up her competition. However, Satou pretends this isn't the case. When it comes up, she dismisses the idea that she might want what others have. This becomes especially apparent in future parts of her story: Satou stays with a happy family, and wants to have a family like that too. Afraid of her own envy, Satou initially puts up walls and tries to keep that family at a distance. She doesn't know how to be envious in a healthy manner, so tries to remove herself from situations that make her envious.

Sloth: This is not a sin that Satou actually embodies, but she thinks she does. Satou works herself to the bone, so no one can accuse her of sloth. Sometimes this means working herself passed the point of exhaustion and becoming very sick. In previous RP settings, this has led to Satou taking on multiple jobs and giving herself no free time. If she's going to take a break, she has to disguise it as a training exercise. Otherwise, she's too scared to relax.


By this point, I hope I've made my point: Satou is a teenage human, and humans sin to varying degrees. Satou rarely exhibits extraordinary levels of sin, except in her paranoid head. She has to squash these, or she cannot be "pure" and cannot be "likable." All of this paranoia is caused by one major catalyst: The Witch of Sins title.

So I'm happy to announce that a large portion of what I just wrote, and what you read, will probably be irrelevant in a roleplay universe. Though Satou will insist on using her title, because lying is bad and she wants to pretend the title doesn't bug her, it's very unlikely that it will hold weight. The title is a huge deal back home because it is the only way people there can acknowledge her: They cannot remember "Satou did this," but they can remember "The Witch of Sins did this."

When the title is not a concern, Satou will be able to relax. She will still want to define "Satou" to people as being "pure, and LIKABLE," but she will not be going to terrified extremes. But at the end of the day, a lot of Satou's true personality has been swept away, because she doesn't like it. When those around her accept her "flaws," Satou will gradually bloom into a brighter person. This canonically happens in the next arc of her story, where she lives in a positive family environment and is properly loved by two mothers. However, it's very possible-- and very likely,--- to happen in game as well.

The girl trapped under the surface-- under formalities, under polite smiles, under veils of acceptance,--- is a socially awkward teenage girl. Satou has rarely had a chance to express her entire personality, but has only repressed it. This means that when Satou isn't acting, she doesn't always know how to act.

A clear example of this comes in how an "unleashed" Satou handles her anger. When she gets mad at someone, her usual response is to sweep it under the rug and smile. She doesn't engage in aggression or hate, because those are "bad" qualities and she is meant to be "good." If you do get her to slip up, Satou can react with violence and immaturity. She gives people the silent treatment, calls them names, and may even act violently depending on how angry she is. This is because the only way Satou knows how to handle anger is to not handle it.

This theme of "not dealing with it," is part of what Benita pressured Satou into. It keeps a cap on her powers. When Satou does engage in her emotions, it's go big or go home. She either cries an ocean, or doesn't cry at all. She either gets so excited that she's twirling around with her arms in the air--- or, restrains her excitement entirely. As she makes friends and learns to drop her boundaries, Satou is likely to come off as downright silly and childish. She may pitch fits and pout, brag and mock, or laugh and cry. All in absolute extremes.

That isn't to say, however, that every part of Satou's "act" is fake. She is a kind person, even if she doesn't recognize it. She is someone who always believes in good, always hopes, and always offers her love. Even when she has a long history of loss and being taken advantage of. She really is the kind of magical girl who can embody love and hope in her life, because she actively chooses love and hope every time.
Satou calls her loving personality "a selfish desire not to be alone," while not understanding that is exactly what love is. Her love is selfish, and she works hard to keep people around her. And that isn't necessarily a bad thing, despite her taught self-hatred.

Satou is also decently mature, even at this point in her story. She may not be emotionally mature, but what sixteen year old is? Her hard life has lent her to become resourceful and cunning. Her stupid and ditzy act drops especially hard when Satou is in a fight. She's the type of person who recognizes her flaws--- to the point that itself is a flaw,--- but is always looking to overcome them. In a fight, this means that Satou covers her weaknesses. It also leads to her being pretty brutal... and, at times, it can lead her to harden her heart and make hard, life ending choices.

Her maturity carries over in how she deals with other people. Satou is very patient. Her sympathy, and empathy, have been trained since she was a child. Even after her mother stopped trying to mold her, Felicity was actively pushing Satou into situations that trained her to be kind. As stated in her history, Satou chose diplomacy where Benita wanted her to chose murder. A key example of Satou's patience can be seen in how she deals with Mikale: She never pushes him to immediately remember her, and never asks him to fake being "okay." Throughout the series, she supports him on a slow path forward and builds a new relationship from scratch.

It's this strength of her kindness that ultimately keeps Satou from being truly broken by Benita, and keeps her magic alive. Throughout her story, Satou struggles to draw magic from accepting herself. Her strength comes from accepting and loving others. Even when Benita assigns her the Witch of Sins title and purposefully tries to get Satou killed, she never closes her heart off to the point that she cannot perform magic. Satou may give in to killing, as Benita pushes her into grim situations, but she never loses herself to her sinful nature. She keeps trying and believing in the person she could be, which ultimately leads to Satou truly becoming that person.


CRAU developments:
HISTORY UPDATES ([community profile] genessia)
♡ Satou Arrived in Genessia at Age 15. She had been homeless and starving prior to arriving, so gladly took advantage of her new housing situation. After realizing that people could see and interact with her, Satou began throwing herself into social situations. One of the first things that she did was fight a boy and take him to prom as her prize for winning. Thanks, Sync.
♡ She needed a job, so applied to work at Everglade City's Police Department. Everglade was known for being super spooky and having a "murder is legal after dark" policy, which Satou hated. Her co-workers often looked down on her for being young, even if she was 'technically' qualified, so she can began to favor a mature outer personality to earn their respect. She used diplomacy in Everglade to talk down murders and prevent them where possible.
♡ Satou's work in Everglade and other cities helped her net a job as a "Deputy Guardian" in Attleton City. Attleton was as a city for "normal people," and Satou worked there for around a year. Her job was to maintain peace.
♡ She realized that the job of Deputy earned her more respect than she had a police officer. She was also spending more time with Katsuki Bakugou and liked his attention. She decided that she needed to be a "Hero" to keep people like him around, so set her sights on a new goal: Guardian.
♡ Satou canon updated to Age 16. She came back thinking that Genessia might be the only life she could look forward to and wanting to make the best of it.
♡ Satou ran in the Genessia City Guardianship Election. She beat her competition and was elected into the position. She decided to staff the Deputy positions with a mixture of adults and competent teens like herself. This included Allen Walker and Bulla Brief.
♡ Satou acted on her promise to unite the five cities, recognizing that Genessia was the "hub" city and had to take some responsibility. When chaotic events struck other cities, Satou would send aid and guard the respective City Archways.
♡ After six months, Satou was re-elected to her position as Guardian of Genessia City. Her public persona was solidified as "hardworking teenager who acts like an adult." She began getting more familiar with her fellow adults and acting like she was their equal. Her CR began to skew to those older than her as Satou focused more on her "maturity," thinking it got her love.
♡ After over a year of living alone, Satou was adopted into the My Hero Academia's cast mansion. She began to think of Shouta Aizawa as a father figure and learned to rely on him as her guardian. Which was a big deal, since she had thought he only valued her for being independent.
♡ Then, one by one, things began to fall apart. Satou's friends began disappearing. She lost Sync (the Tempest,) whom she had a budding crush on. She lost Katsuki, her very best friend and top motivation. Then the rest of the MHA cast began to vanish, until Satou was all alone in their mansion.
♡ Her last memory in Genessia is of being alone in the mansion, realizing that she may never see her friends or found-family again.

PERSONALITY UPDATES
♡ Satou adds two new facades to her persona list: Mature leader and Stupid Teenager.
♡ Mature Leader developed in response to becoming/wanting to become a Guardian. Satou portrays herself as being calm, level-headed, and wise. She's rarely any of these things and usually screams into a pillow after official business meetings.
♡ Stupid Teenager was a persona exclusively seen by her two best friends, Sync and Katsuki. She's louder, excitable, and does not filter her emotions. Satou also takes pride in her competitive nature, where-as she used to hide it and pretend not to like competitions. Competing with her friends was a lot of fun and she enjoyed sparring with them, even if it meant showing her violent streak. However, this is a persona that she only showed to the two of them. Coming into Void, Satou will not be comfortable showing it to just anyone... But she might try to use it once or twice to make friends. It worked before! But if it doesn't work again, she will go back to her usual ways.
♡ Genessia Satou is less sad. She is used to living with a roof over her head now and doesn't have to starve on the streets. She has been spoiled and loved.
♡ She has learned to find families! Satou will likely try to find a new family in Void. After being on the receiving end with Aizawa and the MHA cast, she's likely to try to be the family maker this time around. Share the love!
♡ Though she still fears her Witch of Sins title, Satou is no longer quite as emotionally restricted by it.
♡ She has had unrequited crushes on Sync and a really hot American lady named Andy (OC).


Key themes:
1. Choosing Hope over Despair: Satou has been beaten down relentlessly. She has plenty of reasons to be the evil "Witch of Sins" that her title tries to box her as. But she actively chooses not to be. No matter how many times she falls, Satou always chooses to get up saying "I'll try again!"

2. The Power of Love and Friendship: Without her capacity to love and reach out to others, Satou would not have been able to survive. Whether it's the love for her parents that helped her adjust to Japan, love for Sakura that pushes her to survive now, or the way that being loved by Mikale, Shugo, and all of her other friends has allowed her to survive and exist. In fact, without her strong emotional bonds Satou would have ceased to exist a while ago. Love makes life worth living.

3. "It's Not a Sin to Live!" Over time, Satou learns that it isn't a sin for her to be alive. She learns to embrace her "bad" qualities and accept that she may not be perfect, but she's still allowed to be happy!


Main Motivation:
Being Loved and Loving Back!


Skills:
Satou comes from a world where magic is a genetic ability. Furthermore, her world's ability to use magic is actually split between two genes: "Magical Capacity" and "Empathy." Magical Capacity determines how much magic a magician can store in their body at once-- which further determines their potential for strong spells,-- while Empathy is the ability to fill that magic container. Furthermore, Empathy is a recessive trait and gradually being lost. This has led to the illusion that magic is rare, but it is a commonly accepted theory that 80% of the world's population does have Magical Capacity.

Another genetic consideration in her world's magic is a "curse" that most all magic users carry on their magical genes. It is something that, hundreds of years ago, all of the surviving magicians of the time accepted onto themselves. In essence, the curse causes the magic users to pay a price for overusing their magic. The price is "something very important," and because the curse is activated by the magician's subconscious, it is varied from person to person.

Satou has both genetic traits (empathy and magic capacity,) as well as the genetic curse. She was also born with increasing both traits as significantly as possible. Her magic style therefore tends to rely on high power magic attacks and speed, but she lacks defenses and stamina.

::: Empathy: The first genetic trait that a magician like Satou needs is "empathy." It is the title for a sixth sense which allows a magic user to sense emotions. The feeling is akin to feeling pulses or waves in the air, with the speed and strength changing depending on the strength of the emotion. Empathy is also a raised trait and something that can be trained: It is linked to a sympathetic personality. People with emotional empathy can identify emotions more accurately and use them more effectively for magic. Becoming kinder can strengthen empathy, while losing touch can weaken it. Emotions are the source of magical energy and the basis for all spells.

In Satou's case, she was raised to have exceptional empathy. Her empathy is strong enough that she has even been known to mistake the feelings of others for her own. Though Satou can pinpoint where specific emotions are coming from, she is more likely to notice "crowd emotions" when she isn't focused. For example, she is more likely to notice collective fear than pinpoint a specific scared person. Lastly, she can "turn off" her empathy by not actively focusing on it.

Empathy can, however, be used to sense people. She can tell if living beings are within a certain radius of herself. This is because the energy sensed by empathy is a "Life Energy." Witches with strong empathy can read the emotions assigned to it, but the energy is a physical manifestation of a heart's willpower. Satou can therefore sense people even without pinpointing what their emotions are, and she can do so quite accurately. Her magic can also be sensed as "Life Energy."

At her current canon point, Satou struggles to create magic from herself. She almost exclusively makes magic from the emotions of others. Because she fears her negative emotions, she will only be able to accept and draw from positive feelings. Such as courage and the stereotypical "power of love."

::: Magical Capacity: The second genetic trait that Satou has and needs. This is probably her most important trait too, since it was the one manipulated at her birth. Magical Capacity refers to how much magic a mage can process in any given moment. It isn't something that you can train, either. Depending on how large or small a magician's capacity is, their strongest spell may be a simple spark or a nuclear explosion: Satou leans towards the explosive side.

However, reaching maximum capacity means processing a lot of magic at one time. This is physically stressful. While normal magicians with normal capacities don't need to worry about overloading their bodies, Satou can process more magic than her young body should be capable of. She gets very tired from using her maximum capacity, and can even die if she pushes herself too far. In a roleplay setting, Satou can create large scale blasts of magic that could level a street, but anything more would leave her sick for days.

Satou's magic capacity allows her to perform a wide range of spells. The general rule of thumb for her very flexible magic is "If you can truly imagine it, you can make it happen." This gives magic users like Satou a lot of freedom with their magic, but also one huge limitation: They cannot half-heartedly perform magic. Magicians like Satou need to believe in themselves and the spell they are casting, or it simply won't happen.

There are three categories that her magical capabilities, and limitations, fall into:

::: Magical Creations: This is the category most unique to Satou's brand of magic. Satou is able to create things with her magic, so long as she understands the process of their creation. In one sense, this means she has to understand the difference between "creating" and "stealing." If Satou wants to make it snow, she can either create snow or funnel it from a place she knows has snow. When creating something, Satou needs to understand the mechanics behind her creation process. If she doesn't know the science behind snow, she cannot create it from scratch.

This comes into play especially when Satou is creating complex objects. For example, Satou cannot make a television. Why? Because she does not understand how a television works. She may be able to make something that looks like a TV, but because she does not understand how it functions she cannot magic a functioning television.

There is a dangerous silverlining to this: If Satou thinks she understands something, she can make "her version" of it. This is why children in Satou's world normally don't begin using their magic until they have a firm grasp of reality. It is also why a strong and confident imagination is such a valuable tool to a magician.

Satou also cannot magic materials from no where. She needs to have raw materials to create lasting objects. Things made without a physical material basis are just magic illusions, which will disappear if she loses focus. Satou has an understanding of how to sew and how to handle metals, so finds it easy to make clothing and metal objects.

::: Magical Attacks: This is the category of your generic magical girl spam, and relies on Satou's imagination. "Raw Magic" is a glowy, hot energy that can be molded into magical attacks. Satou's magic tends to be pink or black, depending on how she's feeling. Her magical attacking style is typically ranged, relying on a combination of beamspam and magic bullets.

In close combat, Satou can use her magic to coat her fists or feet when making powered-up punches or kicks. She can also use magic on her feet to speed herself up, or slap magic on others to slow them down. Her limiting factor is her human brain: Using multiple spells at once requires a lot of multi-tasking. Satou has learned to overcome this by juggling her spells very rapidly, but this is still mentally taxing. After a big magic fight, Satou will often have a headache and be very tired.

::: Magical Modifications: This category is most important for examining Satou's healing abilities. Magic can be used to repair or reinforce breaking objects, simply because Satou can fix things on a molecular level. It also means she can speed growth, such as making flowers bloom, or even heal wounds. She simply needs to understand the process in order to speed it up. This requires some energy from Satou and will leave her feeling pretty wiped.

At her current canon point, Satou doesn't heal humans because she doesn't fully understand them. She was constantly healing herself when she was younger, and that has resulted in permanent damage to her left leg and scarring all over her body. This was a side effect of Satou not fully understanding the science.

::: Firearms: Satou has learned how to take care of a handgun. Because she knows how to take it apart and clean it, she also knows what pieces make-up a gun and how to recreate them. Unfortunately, she can only make the pieces. She has to reassemble it herself.

Her guns do hold magic bullets, which are pre-made spells that she loads into magazines. These bullets exist for scenarios where her magic has been disabled, so she has two hand guns with separate uses: The first is to cause damage and the second is to facilitate an escape. She cannot reorganize the order of the spells, so keeps them in a predictable pattern that she can keep track of.

The attack pattern is three magic shots and then a forth that drags a beam between the three bullets, like a homing mechanism. This pattern repeats three times, so a total of 16 bullets in the magazine.

The escape pattern is two bright flash bullets (blinding,) with the second including a distracting whooshing sound. The third bullet gives Satou a strength buff for her escape. This pattern of three bullets repeats five times, for a total of 15 bullets in the magazine.

She has to replace them after each fight, which takes her a few hours. Satou can also pre-load just about any spell into her guns, but it must be done ahead of time. She cannot create widescale explosive magic for the bullets, because she cannot control the blast without magic: In a scenario where her magic is nullified, they would be far too dangerous.

::: Aikido: Satou's preferred martial arts style.

::: Magic Wand: Satou can channel her magic through a magic staff. She purposefully creates an illusion of being dependent on it, in order to lure her opponents into trying to disable her by attacking the wand. Most children and teens in her world require a wand to safely channel their magic, but Satou was bred to be an excellent witch: She's never truly needed it. However, there is a major advantage to it: Magic Wands are made to eliminate the need for a witch to rely on their empathy. The witch fills the wand with magic, then the wand holds magic in its own artifact Magic Capacity Chamber. This means that, in the event that Satou's magic-making abilities are nullified, her wand still holds some brief magical energy. It can continue to cast spells against Witch Hunters who nullify her magic until the capacity runs out. This is because wands are a machine and magic is an energy similar to electricity: It doesn't depend on a witch once its been created.

Unfortunately, Satou cannot refill her wand with magic after a witch hunter has nullified her magic generating. That doesn't make the wand useless to her, as she can order it to cast spells that are programmed into it. Wands are programmed to create shields and controlled explosions. A further downside, in Satou's case, is that her wand doesn't have the same capacity as her. It's only got an average capacity, which is significantly less than her natural capacity.

She can modify her wand to be a physical weapon, often favoring a "Scythe Form." The forms of her wand are limited only by her imagination and ability to use them effectively. Satou has rough technique with her scythe (the heavy size gives it momentum, even if she doesn't have magic to propel it,) and some skill with a sword form.

When casting huge spells, Satou uses her wand to balance her magic and avoid unnecessary strain on her body. While she is not dependent on it, she does use the "training wheels" to limit her health risk.


Item:
One of her handguns


Sample:
PSL thread with Sync (Recent)
Her Old Genessia Tag & Genessia Inbox (Old)


Notes:
I'm sorry that her app is a light novel.